Deathtrap Games Rules Cyclopedia
A Resource for Hacking Rules in Table Top RPGs
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Game System Hacking 101 pt. 1
Game System Hacking 101 pt. 2
TTRPG Rules Hacking in Action
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Showing posts with label
Rules-Light
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Showing posts with label
Rules-Light
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Tuesday, March 9, 2021
Simplified Early Firearms
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Simplified Early Firearms Description : Match-, wheel-, or Flint-Lock weapons take too long to load to be reloaded in battle without a hirel...
Component Advancement
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Component Advancement Description : Instead of gaining entire levels at once, a character earns one component of their next level at once. F...
Roll the Body
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Roll the Body Description : When a character is knocked out of commission (such as at 0hp), their status is unknown unless an ally checks on...
Lucky Escape
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Lucky Escape Description : Used in TTRPGs that use a Luck Scores . When a party of PCs is attempting to fled a battle they make Luck Checks,...
Friday, March 5, 2021
Advantage/Disadvantage as Dice
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Advantage/Disadvantage as Dice Description : Rather than rolling twice and taking the higher result, you roll an extra d6 and apply it as a ...
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Thursday, February 25, 2021
Pact Magic
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Pact Magic Description : Spells are replaced by relationships with spirits that have broad spheres of influence. The spirit may be called on...
Abstract Coin
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Abstract Coin Description : Treasure is abstracted from numbers of coin, gem, jewels, and artifacts into a Wealth statistic that a character...
1 comment:
Simplified Wounds
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Simplified Wounds Description : Hit points are abstracted either into the number of Wounds that the target can take (in OSR games this is e...
Player-Facing Defense
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Player-Facing Defense Description : Game masters do not roll for attack, instead PCs have a defense ability they roll when attacked to beat ...
Zones - Subjective
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Zones - Subjective Description : Movement, reach, attack ranges, and spell effects are measured in zones: close, near, and far . Each is ...
Zones - Objective
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Zones - Objective Description : Distance is abstracted into either three zones: near, far, and close or into two zones: here and there ...
Depletion Dice (Light)
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Depletion Dice (Light) Description : Using a modification of the depletion dice , combustible light sources can be given a variable duratio...
Depletion Dice
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Depletion Dice Description : Instead of tracking individual items like money, rations, and ammunition, a die can be expressed as a die. Each...
Effort Pools
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Effort Pools Description : Setting a hit point total for a challenge that requires time and multiple rolls can be expressed as a hit point t...
Room Target Numbers
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Room Target Numbers Description : Set a single d20 target number for all tasks in a room or for an encounter, allowing for modifiers based o...
Re-Roll Pools
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Re-Roll Pools Description : Player's have a refreshing pool of times they may re-roll checks, applicable only to specific abilities of t...
Encumbrance Slots
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Encumbrance Slots Description : Instead of measuring gear by weight, give PCs a limited number of slots, either fixed or stat-based, in whic...
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