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Friday, April 16, 2021

Spellburn

Spellburn

Description: Spellcasters may perform some form of self-sacrifice to convert some of their life energy into magic. This translates into either an upgrade to the power of a magical effect, resistance to harm caused by magic or a bonus to spell rolls at the cost of ability score points, hit points or spell fatigue.

Find it in: Dungeon Crawl Classics RPG

Keywords: Dark, Fantastical, Gritty, High-Magic, Pulpy, Tense, Weird

Genres: Dark Fantasy, Low Fantasy, Superhero, Sword and Sorcery 

Spell Fatigue

Spell Fatigue

Description: When casting spells, a magician takes an amount of non-magical damage based on the level or intensity of the Spell. Excessive use of Magic can cause the spellcasters penalties or fainting. Characters may be allowed to save to resist some of the damage. It is often used in conjunction with Spell Rolls.

Find it in: Shadowrun

Keywords: Fast-paced, Tactical, Weird 

Genres: Dark Fantasy, Low Fantasy, Horror, Science Fiction, Superhero, 

Spell Points

Spell Points

A.K.A. Inner Strength Points, Psi Points

Description: Characters have a pool of magical energy that they spend to cast their spells rather than spell slots or exterior fuel for magic. These are often based on magic and replenished with rest.

Find it in: Palladium Fantasy Roleplaying Game, The Dozen Dooms, Dungeons & Dragons 3e Unearthed Arcana, AD&D2e Player's Option: Spells & Magic, Dungeons & Dragons 3.5e Psionics Rules

Keywords: Fantastical, High-Magic, Weird 

Genres: Epic Fantasy, High-Fantasy, Pulpy, Sword & Sorcery 

Free-form Magic

Free-form Magic

Description: Rather than using pre-defined spells characters describe a desired magical effect, and are assigned a level  to determine difficulty to cost, cost in energy or spell slots, etc. Often used in conjunction with Spell Rolls or Spell Points. 

Find it in: Mage: the Awakening, The Dozen Dooms, Sorcerer Alternative Class for Low Fantasy Gaming 

Keywords: Epic, Fantastical, High-Magic, Weird

Genres: Epic Fantasy, High-Fantasy, Superhero 

Metamagic Components

 Metamagic Components

Description: In lieu of the standard spell component for a magic item, a rarified and exotic item with the right resonance can give the Spell a boost to its casting time, area of effect, duration, range, or effect. For example, coffee beans harvested from a treat prevents haste from aging the target.

Find it in: Dungeons & Dragons 3e Unearthed Arcana

Keywords: Fantastical, High-Magic, Weird

Genres: Dark Fantasy, High Fantasy 

You, Not Your Gear

 You, Not Your Gear

Description: Characters receive less treasure, especially items that grant special abilities. Instead, they gain more regular boosts to their abilities. In its original format, players recieved 20% less treasure but gained twice as many ability score increases. 

Find it in: The Official Dungeons & Dragons blog circa 2006

Keywords: Epic, Heroic, Low-Magic, Swashbuckling

Genres: Epic Fantasy, Low Fantasy, Martial Arts, Pulp, Superhero, Sword & Sorcery, Western

Tuesday, March 9, 2021

Simplified Early Firearms

Simplified Early Firearms

Description: Match-, wheel-, or Flint-Lock weapons take too long to load to be reloaded in battle without a hireling to load it, thus they may be fired only once per battle unless the character also carries (potentially explosive) pre-prepared shot, wadding, and powder bundles (called "apostles.") 

Find it in: Lamentations of the Flame Princess

Keywords: Exploration, Fast-paced, Gritty, Pulpy, Rules-light, Swashbuckling 

Genres: Crime, Dark Fantasy, Pulp

Frightening Firearms

Frightening Firearms

Description: Used primarily in settings where firearms are rare and a new innovation. The sound of a firearm being discharged around creatures that are not part of a firearm-using culture can force a morale check or similar fear effect.

Find it in: Lamentations of the Flame Princess

Keywords: Dangerous, Exploration, Gritty, Tactical, Tense

Genres: Crime, Dark Fantasy, Post-apocalyptic, Pulp

Component Advancement

Component Advancement

Description: Instead of gaining entire levels at once, a character earns one component of their next level at once. For example, hit points, spell slots, re-roll pool increases, etc. are gained separately, creating a gradual power increase.

Find it in: Low Fantasy Gaming, Cypher System

Keywords: Rules-light

Genres: Any Genre

Roll the Body

Roll the Body

Description: When a character is knocked out of commission (such as at 0hp), their status is unknown unless an ally checks on them to see if they are living or dead. At that time the character makes a single saving throw or Luck Checks to see if they are alive, at which point they can be restored to consciousness.

Find it in: Dungeon Crawl Classics RPG, Low Fantasy Gaming, Troika!

Keywords: Cinematic, Dangerous, Gritty, Pulpy, Rules-light, Tense

Genres: Crime, Low Fantasy, Pulp, Western 

Choose the Unlucky

Choose the Unlucky

Description: When lacking any other tool for decision making as to which character is attacked, targeted, or hit by a trap, choose the character with the lowest current Luck Score.

Find it in: Dungeon Crawl Classics RPG

Keywords:  Fantastical, Pulpy, Rules-light, Weird

Genres: Crime, High Fantasy, Low Fantasy, Pulp, Sword & Sorcery 

Lucky Escape

Lucky Escape

Description: Used in TTRPGs that use a Luck Scores. When a party of PCs is attempting to fled a battle they make Luck Checks, if more than half the party succeeds, then the party shakes their attackers and winds up in a relatively safe location that the GM chooses. Alternatively, everyone who succeeds escapes. This removes the need for chase mechanics.

Find it in: Low Fantasy Gaming

Keywords: Cinematic, Fast-paced, Pulpy, Rules-light, Swashbuckling

Genres: Crime, Low Fantasy, Pulp, Sword & Sorcery, Western

Friday, March 5, 2021

Survival Economics

Survival Economics

Description: As well as a standard value in coin, gear is valued based on its survival utility as an abstract trade unit. Food, fuel, ammunition, medicine, tools, books, and things easily dismantled for parts have high values. Gold, jewels, luxury items are low to no value. When bartering in a survival situation compare the Trade value of what is asking for and what is offered. May be modified by Gear Quality.

Find it in: Delve 2e

Keywords: Exploration, Gritty, Survival

Genres: Sword & Sorcery, Low Fantasy, Survival Horror, Military, Western

Weapon Depletion

Weapon Depletion

Description: Through heavy use, a weapon can become damaged, weakened, or harder to use, resulting in lower accuracy or less damage until repaired. This is usually found alongside Gear Quality rules.

Find it In: Delve 2e, The Black Hack, Tiny Dungeon 2e

Keywords : Cinematic, Dangerous, Gritty, Pulpy, Survival, Tense

Genres: Dark Fantasy, Horror, Survival Horror, Sword and Sorcery 

Gear Quality

Gear Quality

Description: Equipment has a means of tracking its quality and state of Repair. As it wears down it lowers in its quality rating. Often uses Depletion Dice, and often includes Depleting Armor.

Find it in: Delve 2e, The Black Hack, Tiny Dungeon 2e

Keywords: Dangerous, Exploration, Gritty, Horrific, Tactical, Tense

Genres: Crime, Dark Fantasy, Horror, Military, Post-apocalyptic, Survival Horror, Western

Watch and Learn

Watch and Learn

Description: When a character spends an action to watch an ally perform a skill that they do not possess, they may make a test to learn it at the lowest possible level of ability. (5% in a percentile system like Warhammer Fantasy, 1 rank in D&D3e or Pathfinder) Characters must improve the skill further using standard character advancement.

Find it in: Delve 2e

Keywords: Cinematic, Exploration, Pulpy, Survival 

Genres: Crime, Dark Fantasy, Low Fantasy, Military, Pulp, Science Fiction, Survival Horror, Western

Advantage/Disadvantage as Dice

Advantage/Disadvantage as Dice

Description: Rather than rolling twice and taking the higher result, you roll an extra d6 and apply it as a bonus to your current roll. Likewise, disadvantage involves rolling 1d6 and subtracting it from the roll.

Find it in: Shadow of the Demon Lord, Rogue 2e

Keywords: Fast-paced, Rules-light

Genres: Any Genre

Special thanks to Scott Weber for pointing me to examples of TTRPGs that use this as a core mechanic. 

Last Breath

Last Breath

Description: As a PC is dying, there is a chance, if they might not otherwise recover of bein approached by Death, a demon, or otherworldly entity in a vision, and offered a chance to return to the world of the living, but they must agree to a quest. If they fail to keep up their end of the bargain in a timely fashion, they will die and be unable to return to life again.

Find it in: Dungeon World

Keywords: Dark, Epic, Fantastical, Heroic, High Magic, Weird

Genres: Sword & Sorcery, Dark Fantasy, Eldritch Horror, Epic Fantasy, High Fantasy, Superhero

A Lover's Comfort

 A Lover's Comfort

Description: A character who spends time in companionship (not necessarily sex) in a safe place with a lover or spouse gains non-cumulative bonus of+1 to Constitution or a similar measure of health and vitality for one week.

Find it in: The Islands of Purple-Haunted Putrescence (NSFW)

Keywords: Light-Hearted, Pulpy, Romantic

Genres: Any Genre

Steal the Spotlight

Steal the Spotlight

(a.k.a. "Hold my beer", Time to Shine) 

Description: Once per session, characters get to declare that they are grandstanding and showing off their ability. They gain a vastly increased dice pool or double advantage on this roll.


Keywords: Cinematic, Epic, Fast-paced, Heroic, Pulpy, Swashbuckling 

Genres: Epic Fantasy, High Fantasy, Martial Arts, Pulp, Science Fiction, Superhero, 

Death is Not the End

Death is Not the End

Description: When a PC or important NPC dies, there is a chance that they can be resurrected.This entails rolls to check on which magic or technology was used to bring them back. Each method has drawbacks and a chance or rejection, which leads to permanent pentirs.

Find it in: Alpha Blue (NSFW)

Keywords: Fantastical, Light-Hearted, Pulpy, Weird

Genres: Cyberpunk, High Fantasy, Pulp, Science Fiction, Superhero

Sunday, February 28, 2021

Boosts

Boosts

Contributed by: McChuck 

Description: Characters have Boosts which passively grant bonuses to certain actions. Actively using the boost creates a much greater effect, but reduces the boost by one level. This reduction may be automatic, or determined by a dice roll. Boost levels heal with time, after resting or between play sessions.

Source: House rule, inspired by depletion rolls and Luck Scores.

Keywords: Epic, Heroic, Pulpy, Tactical

Genres: Sword & Sorcery, Epic Fantasy, High Fantasy, Low Fantasy, Martial Arts, Pulp, Superhero

Progressive Damage

Progressive Damage

Contributed By: McChuck

Description:  Characters have few hit points, which are easily recovered outside an encounter. When hit points are exhausted in an encounter, the character takes ability/attribute damage. This may involve a saving throw to avoid being incapacitated or killed. The effects may depend upon which attribute/ability failed the save or reached zero.

Find it in: Into the Odd

Keywords : Dangerous, Gritty, Old-School, Tactical, Tense

Genre: Any Genre

Wine Recovery / For Medicinal Purposes

Wine Recovery / For Medicinal Purposes 

Description: Characters may once per day recover from a small amount injury by drinking alcohol.

Found In: Age of Conan, D&D3.5

Keywords: Pulpy, Swashbuckling 

Genres: Sword & Sorcery, Western, Martial Arts, Crime, Military 

Thursday, February 25, 2021

Evolving Magic Items

Evolving Magic Items

Description: Magic items are exceedingly rare. They begin with a single ability, but gain more abilities as their wielder levels up, allowing magic items to grow with PCs, rather than having PCs find many of them. 
Find it in: Low Fantasy Gaming
Keywords: Weird, Pulpy, Dark, Heroic
Genres: Sword & Sorcery, Low Fantasy 

Pact Magic

Pact Magic

Description: Spells are replaced by relationships with spirits that have broad spheres of influence. The spirit may be called on to create any plausible effect that fits with its domain, allowing PCs to come up with inventive magical effects within a narrow scope. 
Find it in: Pacts and BladesWorld of DungeonsAer
Keywords: Rules-light, Dark, Pulpy, Weird
Genres: Sword & Sorcery, Low Fantasy, Pulp, Horror

Failing Forward

Failing Forward

Description: Task resolution rolls that do not indicate success do not mean simply failure that halts forward momentum; instead it means the PCs suffer loss of equipment, injury, or discover another way to progress that creates even more obstacles. A failed roll leads to a narrative complication, not a halt to the action. 
Find it in: the Black HackPARANOIA 2017, 
Keywords: Heroic, Light-Hearted, Pulpy
Genres: High Fantasy, Epic Fantasy, Pulp, Superhero

Abstract Coin

Abstract Coin

Description: Treasure is abstracted from numbers of coin, gem, jewels, and artifacts into a Wealth statistic that a character checks against to buy items, often depleting on a failed roll. Often used in conjunction with depletion dice
Find it in: the Black HackTombpunk
Keywords: Rules-light, Epic, Pulpy
Genres: Sword & Sorcery, Epic Fantasy, Pulp, Superhero

Panic!

Panic!

Description: Characters trapped without light underground experience extreme terror that can cause confusing, trauma, or even death from the fear. 
Find it in: the Black Hack
Keywords: Dark, Horrific, Dangerous, Gritty, Survival
Genres: Sword & Sorcery, Eldritch Horror, Survival, Horror

Simplified Wounds

Simplified Wounds 

Description: Hit points are abstracted either into the number of Wounds that the target can take (in OSR games this is equal to HD). Any hit doing 4 or more damage deals a wound.
Find it in: Dungeoncraft
Keywords: Rules-light, Heroic, Fast-Paced
Genres: Any

Player-Facing Defense

Player-Facing Defense

Description: Game masters do not roll for attack, instead PCs have a defense ability they roll when attacked to beat a set attack value from a monster. 
Find it in: KnaveMaze RatsFour Against Darknessthe Black Hack
Keywords: Rules-light, Heroic, Tactical, Player-Facing
Genres: Any

Zones - Subjective

Zones - Subjective

Description: Movement, reach, attack ranges, and spell effects are measured in zones: close, near, and far. Each is a relative distance from the character currently acting. So, close is close enough for the character in question to touch or engage in melee after just a few steps. Near is within range for a short-range spell a reach weapon or a sling. Far is something distant enough to require a bow or spell to attack and is too far to walk to and act in the same round. In some games this is interchangeable with objective zones
Find it in: the Black HackICRPG Core 2eTiny Cthulhu
Keywords: Rules-Light, Fast-paced
Genres: Any

Zones - Objective

Zones - Objective

Description: Distance is abstracted into either three zones: near, far, and close or into two zones: here and there. The center of an encounter with the most action is counts as close, being at range to use short-range weapons and reach weapons places you at near, while ranged weapons and Magic attacks only places you at far. Or, being close enough to use a melee weapon is here, and being far enough away to use a ranged weapon is there. Movement, magic effects, Etc are abstracted to to work with this system. In some games this is interchangeable with subjective zones. 
Find it in: the Black HackTiny Dungeon 2eICRPG Core 2e5e Hardcore Mode
Keywords: Rules-Light, Fast-paced
Genres: Any

Timed Initiative

Timed Initiative

Description: Players have a limited time to declare their action. If they do not have one to declare, they default to a defensive action.  Often used in conjunction with Simultaneous initiative. 
Find it in:  DungeoncraftDungeon World
Keywords: Dark, Gritty, Dangerous, Fast-Paced
Genres: Sword and Sorcery, Post-apocalyptic, Low Fantasy 

Simultaneous Initiative

Simultaneous Initiative

Description: Players declare their actions without establishing initiative; the GM resolves all events in a phase order as if they happened nearly simultaneously. Creates a situation where combat is realistically confusing. 
Find it in:  DungeoncraftDungeon World
Keywords: Dark, Gritty, Dangerous, Fast-Paced
Genres: Sword and Sorcery, Post-apocalyptic, Low Fantasy 

Carousing

Carousing

Description: Characters may spend a randomized amount of treasure to go on a bender, earning XP or other rewards. Causes a roll on a random table to describe events and the Fallout of the character's wild debauch. 
Find it in:  Ultraviolet Grasslands and the Black CityDCC HUBRISGLOG
Keywords: Exploration, Light-Hearted
Genres: Sword and Sorcery, Western, Post-apocalyptic

Depleting Armor

Depleting Armor

Description: Armor is subject to depletion dice or a similar mechanism to become weaker over time as it is used. 
Find it in:  the Black Hack, Shadowrun 
Keywords: Gritty, Dangerous, Dark, Survival
Genres: Sword and Sorcery, Cyberpunk, Western, Post-apocalyptic, Horror


Armor as Damage Reduction

Armor as Damage Reduction

Description: Rather than having armor make a PC harder to damage or letting them take more, armor reduces the amount of damage taken on each attack, or allows characters t soak more damage if resistance rolls are used. 
Find it in:  the Black Hack, Shadowrun, World of Darkness, Into the Odd
Keywords: Heroic, Epic, Pulpy
Genres: High Fantasy, Epic Fantasy, Science Fiction, Superhero, Pulp

Armor Points

Armor Points

Description: Used in games that use hot points, wound levels, or damage tracks, Armor adds additional damage to the total the character can take that cannot heal unless the armor is repaired. 
Find it in: Blades in the DarkTiny Dungeon 2ePacts and Blades 
Keywords: Fast-paced, Tactical, Cinematic
Genres: Crime, Military, Sword and Sorcery, Low Fantasy, Science Fiction


Engagement Rolls

Engagement Rolls

Description: Stands in for a planning session, this roll allows a battle, heist, or similar planning-intensive adventure. The roll establishes the danger level and task difficulty as the adventure begins in media res
Find it in: Blades in the Dark 
Keywords: Fast-Paced
Genres: Crime, Military, Cyberpunk

Flashbacks

Flashbacks

Description: This system allows PCs to expend resources and risk harm to have an action occur in the past that gives the PC an advantage or potential solution in the present. Allows the PCs to dive directly into action and get the benefits of an extended planning session. 
Find it in: Blades in the Dark 
Keywords: Fast-Paced
Genres: Crime, Military, Cyberpunk, Western

Randomized Levelling

Randomized Levelling

Description: When leveling, a character rolls randomly for mechanical advancement, to make individual characters more unique. 
Find it in: Lion and DragonStar Adventurer, Gamma World 
Keywords: Old-School 
Genres: any

Madness

Madness

Description: A staple of Lovecraftian Horror, madness rules can be fairly easily ported to other systems.  Some rely on a limited sanity resource, are connected to injury tables, or magical misfire effects. All add role-playing constraints and mechanical consequences. 
Find it in: Low Fantasy GamingCall of CthulhuTiny Cthulhu 
Keywords: Dark, Weird, Horror
Genres: Sword & Sorcery, Eldritch Horror, Dark Fantasy, Horror

Depletion Dice (Light)

Depletion Dice (Light) 

Description: Using a modification of the depletion dice, combustible light sources can be given a variable duration. 
Find it in: The Delve 2e
Keywords: Rules-Light, Fast-paced, Dark, Tense
Genres: Sword & Sorcery, Western, Low Fantasy, Post-apocalyptic, Horror 

Depletion Dice

Depletion Dice

Description: Instead of tracking individual items like money, rations, and ammunition, a die can be expressed as a die. Each time the resource is taxed, the die is rolled to test whether that resource has been reduced in quantity, which is represented bt replacing the die with a smaller one on a dice chain. After a d4 fails a roll to avoid depletion, the resource is lost. Offers a visual way to track resources. 
Find it in: the Black HackTiny Dungeon 2e 
Keywords: Rules-Light, Fast-paced, Cinematic, Pulpy
Genres: Any

Effort Pools

Effort Pools

Description: Setting a hit point total for a challenge that requires time and multiple rolls can be expressed as a hit point total. Characters' actions can thus be expressed as damage toward the total, making a single consistent mechanic for all tasks. 
Find it in: ICRPG Core 2e
Keywords: Rules-Light, Fast-Paced
Genres: Any

Progress Clocks

Progress Clocks

Description: Any task that requires more than a single roll, or a hazard that players may accidentally manifest through their action, are expressed a multi-part counter with 4-8 segments depending on complexity. A character fills 1-3 based on a degree of success with tasks until the click is filled, at which point the task is complete or the hazard comes to pass. 
Find it in: Blades in the Dark 
Keywords: Fast-Paced
Genres: Any

Room Target Numbers

Room Target Numbers

Description: Set a single d20 target number for all tasks in a room or for an encounter, allowing for modifiers based on the difficulty of the task being rolled for ease of tracking and play. Often made visible to players. 
Find it in: ICRPG Core 2e
Keywords: Rules-Light, Fast-Paced
Genres: Any

Lingering Injuries and Dismemberments

Lingering Injuries and Dismemberments

Description: Once knocked out of commission in combat, a character has a chance of suffering lingering or permanent injuries that create penalties to the character or stat reductions. 
Find it in: Dungeon Crawl Classics RPG, the Black HackGLOG
Keywords: Dark, Gritty, Pulpy
Genres: Sword & Sorcery, Pulp, Military, Post-apocalyptic, Science Fiction

Re-Roll Pools

Re-Roll Pools

Description: Player's have a refreshing pool of times they may re-roll checks, applicable only to specific abilities of the character (like proficiencies), or Luck Checks. Replaces skill system and saving throw specialization. 
Find it in: Low Fantasy Gaming
Keywords: Rules-light
Genres: any

Daily Re-Roll

Daily Re-Roll

Description: Players have a single per session ability to force the re-roll of a single die. 
Find it in: Common House Rule
Keywords: - 
Genres: Any

Luck Scores

Luck Scores

Description: Characters have a depleting pool of Luck that may or may not Regenerate over time or as a RP reward. When no other roll seems appropriate to determine outcome, Luck can be rolled to see if a PC catches a break. It may be spent for bonuses. May replace saving throws. 
Find it in: Low Fantasy GamingDungeon Crawl Classics RPGTroika! 
Keywords: Pulpy
Genres: Any

Rescues

Rescues

Description: A character may sacrifice their turn and a resource like luck to leap to another NPCs aid, catching them at a cliff's edge, pushing them out of the way of a car, taking a bullet for them. Etc. PC preforming the rescue may be subject to taking damage themselves. 
Find it in: Low Fantasy Gaming
Keywords: Tactical, Swashbuckling, Heroic, Pulpy
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Post-apocalyptic, Science Fiction, Pulp, Superhero, Military

Intercepting

Intercepting

Description: A character may sacrifice their turn to run their movement speed and block another moving character from reaching their destination. 
Find it in: Low Fantasy Gaming
Keywords: Tactical, Swashbuckling, Heroic
Genres: Any

Combat Exploits

Combat Exploits

Description: During Combat characters may declare special effects of a combat attack, like disarming, knock back, tripping, blinding, etc., and on a successful attack, a die roll may resolve this effect. More severe or permanent effects may require special Luck checks or limited resources. Missed exploits prevent further exploits against a target until players gain  new tactical advantage. 
Find it in: Low Fantasy Gaming
Keywords: Tactical, Swashbuckling, Heroic, Pulpy
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Post-apocalyptic, Science Fiction, Pulp, Superhero, Western

Mighty Deeds of Arms

Mighty Deeds of Arms

Description: Combat-oriented characters may declare special effects of a combat attack, like disarming, knock back, tripping, blinding, etc., and get variable success based on a roll of a die. 
Find it in: Dungeon Crawl Classics RPG
Keywords: Weird, Fantastical, Dark, Tactical, Swashbuckling 
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Post-apocalyptic, Science Fiction, Pulp, Superhero

Encumbrance Slots

Encumbrance Slots

Description: Instead of measuring gear by weight, give PCs a limited number of slots, either fixed or stat-based, in which items can be carried. Small items might fit in a single slot. Armor and very large items in multiples. 
Find it in: Lamentations of the Flame PrincessKnaveMaze RatsMausritter 
Keywords: Rules-light, Cinematic,
Genres: Any


Let the Mail be Rent

Let the Mail be Rent

Description: Sacrifice Armor effectiveness to reduce damage. 
Find it in: Right Here
Keywords: Fantastical, Tactical, Heroic, Cinematic, Swashbuckling 
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Science Fiction, Post-apocalyptic, Pulp

Let the Shield be Shattered

Let the Shield be Shattered

Description: Sacrifice a shield to reduce the damage of an attack. 
Find it in: ICRPG Core 2ethe Black Hack
Keywords: Fantastical, Tactical, Heroic, Cinematic, Swashbuckling 
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Science Fiction


Roll to Recover

Roll to Recover

Description: While resting, characters make rolls to gain back health, regain lost class feature uses,  instead of automatically gaining health or abilities back; often a limited number of rolls per day. Reduces the temptation for resting after encounters and reduces the power of resting. 
Find it in: Low Fantasy Gaming 
Keywords: Weird, Fantastical, High Magic, Dark
Genres: Sword & Sorcery, High Fantasy, Western

Spell Duels

Spell Duels

Description: Usually works alongside Spell rolls, allows two Magicians to engage in a battle of wills, trying to overwhelm the other with the power of their minds until one magician breaks and the other hits with a spell. Often with weird magical crossfire. 
Find it in: Dungeon Crawl Classics RPG
Keywords: Weird, Fantastical, High Magic, Dark, Pulpy
Genres: Sword & Sorcery, High Fantasy

Spell Rolls

Spell Rolls

Description: Make a roll similar to an skill roll to cast a spell, rather than automatically succeeding. Failed roll either cause the caster to forget the spell, deplete a power source, or have a misfire. 
Find it in: Dungeon Crawl Classics RPGICRPG Core 2ethe Black HackDungeon World
Keywords: Weird, Fantastical, High Magic, Dark
Genres: Sword & Sorcery, Eldritch Horror, Low Fantasy