Zones - Subjective
Description: Movement, reach, attack ranges, and spell effects are measured in zones: close, near, and far. Each is a relative distance from the character currently acting. So, close is close enough for the character in question to touch or engage in melee after just a few steps. Near is within range for a short-range spell a reach weapon or a sling. Far is something distant enough to require a bow or spell to attack and is too far to walk to and act in the same round. In some games this is interchangeable with objective zones.
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