Showing posts with label Genre: Science Fiction. Show all posts
Showing posts with label Genre: Science Fiction. Show all posts

Friday, April 16, 2021

Spell Fatigue

Spell Fatigue

Description: When casting spells, a magician takes an amount of non-magical damage based on the level or intensity of the Spell. Excessive use of Magic can cause the spellcasters penalties or fainting. Characters may be allowed to save to resist some of the damage. It is often used in conjunction with Spell Rolls.

Find it in: Shadowrun

Keywords: Fast-paced, Tactical, Weird 

Genres: Dark Fantasy, Low Fantasy, Horror, Science Fiction, Superhero, 

Friday, March 5, 2021

Watch and Learn

Watch and Learn

Description: When a character spends an action to watch an ally perform a skill that they do not possess, they may make a test to learn it at the lowest possible level of ability. (5% in a percentile system like Warhammer Fantasy, 1 rank in D&D3e or Pathfinder) Characters must improve the skill further using standard character advancement.

Find it in: Delve 2e

Keywords: Cinematic, Exploration, Pulpy, Survival 

Genres: Crime, Dark Fantasy, Low Fantasy, Military, Pulp, Science Fiction, Survival Horror, Western

Steal the Spotlight

Steal the Spotlight

(a.k.a. "Hold my beer", Time to Shine) 

Description: Once per session, characters get to declare that they are grandstanding and showing off their ability. They gain a vastly increased dice pool or double advantage on this roll.


Keywords: Cinematic, Epic, Fast-paced, Heroic, Pulpy, Swashbuckling 

Genres: Epic Fantasy, High Fantasy, Martial Arts, Pulp, Science Fiction, Superhero, 

Death is Not the End

Death is Not the End

Description: When a PC or important NPC dies, there is a chance that they can be resurrected.This entails rolls to check on which magic or technology was used to bring them back. Each method has drawbacks and a chance or rejection, which leads to permanent pentirs.

Find it in: Alpha Blue (NSFW)

Keywords: Fantastical, Light-Hearted, Pulpy, Weird

Genres: Cyberpunk, High Fantasy, Pulp, Science Fiction, Superhero

Thursday, February 25, 2021

Armor as Damage Reduction

Armor as Damage Reduction

Description: Rather than having armor make a PC harder to damage or letting them take more, armor reduces the amount of damage taken on each attack, or allows characters t soak more damage if resistance rolls are used. 
Find it in:  the Black Hack, Shadowrun, World of Darkness, Into the Odd
Keywords: Heroic, Epic, Pulpy
Genres: High Fantasy, Epic Fantasy, Science Fiction, Superhero, Pulp

Armor Points

Armor Points

Description: Used in games that use hot points, wound levels, or damage tracks, Armor adds additional damage to the total the character can take that cannot heal unless the armor is repaired. 
Find it in: Blades in the DarkTiny Dungeon 2ePacts and Blades 
Keywords: Fast-paced, Tactical, Cinematic
Genres: Crime, Military, Sword and Sorcery, Low Fantasy, Science Fiction


Lingering Injuries and Dismemberments

Lingering Injuries and Dismemberments

Description: Once knocked out of commission in combat, a character has a chance of suffering lingering or permanent injuries that create penalties to the character or stat reductions. 
Find it in: Dungeon Crawl Classics RPG, the Black HackGLOG
Keywords: Dark, Gritty, Pulpy
Genres: Sword & Sorcery, Pulp, Military, Post-apocalyptic, Science Fiction

Rescues

Rescues

Description: A character may sacrifice their turn and a resource like luck to leap to another NPCs aid, catching them at a cliff's edge, pushing them out of the way of a car, taking a bullet for them. Etc. PC preforming the rescue may be subject to taking damage themselves. 
Find it in: Low Fantasy Gaming
Keywords: Tactical, Swashbuckling, Heroic, Pulpy
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Post-apocalyptic, Science Fiction, Pulp, Superhero, Military

Combat Exploits

Combat Exploits

Description: During Combat characters may declare special effects of a combat attack, like disarming, knock back, tripping, blinding, etc., and on a successful attack, a die roll may resolve this effect. More severe or permanent effects may require special Luck checks or limited resources. Missed exploits prevent further exploits against a target until players gain  new tactical advantage. 
Find it in: Low Fantasy Gaming
Keywords: Tactical, Swashbuckling, Heroic, Pulpy
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Post-apocalyptic, Science Fiction, Pulp, Superhero, Western

Mighty Deeds of Arms

Mighty Deeds of Arms

Description: Combat-oriented characters may declare special effects of a combat attack, like disarming, knock back, tripping, blinding, etc., and get variable success based on a roll of a die. 
Find it in: Dungeon Crawl Classics RPG
Keywords: Weird, Fantastical, Dark, Tactical, Swashbuckling 
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Post-apocalyptic, Science Fiction, Pulp, Superhero

Let the Mail be Rent

Let the Mail be Rent

Description: Sacrifice Armor effectiveness to reduce damage. 
Find it in: Right Here
Keywords: Fantastical, Tactical, Heroic, Cinematic, Swashbuckling 
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Science Fiction, Post-apocalyptic, Pulp

Let the Shield be Shattered

Let the Shield be Shattered

Description: Sacrifice a shield to reduce the damage of an attack. 
Find it in: ICRPG Core 2ethe Black Hack
Keywords: Fantastical, Tactical, Heroic, Cinematic, Swashbuckling 
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Science Fiction