Showing posts with label Weird. Show all posts
Showing posts with label Weird. Show all posts

Friday, April 16, 2021

Spell Fatigue

Spell Fatigue

Description: When casting spells, a magician takes an amount of non-magical damage based on the level or intensity of the Spell. Excessive use of Magic can cause the spellcasters penalties or fainting. Characters may be allowed to save to resist some of the damage. It is often used in conjunction with Spell Rolls.

Find it in: Shadowrun

Keywords: Fast-paced, Tactical, Weird 

Genres: Dark Fantasy, Low Fantasy, Horror, Science Fiction, Superhero, 

Spell Points

Spell Points

A.K.A. Inner Strength Points, Psi Points

Description: Characters have a pool of magical energy that they spend to cast their spells rather than spell slots or exterior fuel for magic. These are often based on magic and replenished with rest.

Find it in: Palladium Fantasy Roleplaying Game, The Dozen Dooms, Dungeons & Dragons 3e Unearthed Arcana, AD&D2e Player's Option: Spells & Magic, Dungeons & Dragons 3.5e Psionics Rules

Keywords: Fantastical, High-Magic, Weird 

Genres: Epic Fantasy, High-Fantasy, Pulpy, Sword & Sorcery 

Free-form Magic

Free-form Magic

Description: Rather than using pre-defined spells characters describe a desired magical effect, and are assigned a level  to determine difficulty to cost, cost in energy or spell slots, etc. Often used in conjunction with Spell Rolls or Spell Points. 

Find it in: Mage: the Awakening, The Dozen Dooms, Sorcerer Alternative Class for Low Fantasy Gaming 

Keywords: Epic, Fantastical, High-Magic, Weird

Genres: Epic Fantasy, High-Fantasy, Superhero 

Metamagic Components

 Metamagic Components

Description: In lieu of the standard spell component for a magic item, a rarified and exotic item with the right resonance can give the Spell a boost to its casting time, area of effect, duration, range, or effect. For example, coffee beans harvested from a treat prevents haste from aging the target.

Find it in: Dungeons & Dragons 3e Unearthed Arcana

Keywords: Fantastical, High-Magic, Weird

Genres: Dark Fantasy, High Fantasy 

Tuesday, March 9, 2021

Choose the Unlucky

Choose the Unlucky

Description: When lacking any other tool for decision making as to which character is attacked, targeted, or hit by a trap, choose the character with the lowest current Luck Score.

Find it in: Dungeon Crawl Classics RPG

Keywords:  Fantastical, Pulpy, Rules-light, Weird

Genres: Crime, High Fantasy, Low Fantasy, Pulp, Sword & Sorcery 

Friday, March 5, 2021

Last Breath

Last Breath

Description: As a PC is dying, there is a chance, if they might not otherwise recover of bein approached by Death, a demon, or otherworldly entity in a vision, and offered a chance to return to the world of the living, but they must agree to a quest. If they fail to keep up their end of the bargain in a timely fashion, they will die and be unable to return to life again.

Find it in: Dungeon World

Keywords: Dark, Epic, Fantastical, Heroic, High Magic, Weird

Genres: Sword & Sorcery, Dark Fantasy, Eldritch Horror, Epic Fantasy, High Fantasy, Superhero

Death is Not the End

Death is Not the End

Description: When a PC or important NPC dies, there is a chance that they can be resurrected.This entails rolls to check on which magic or technology was used to bring them back. Each method has drawbacks and a chance or rejection, which leads to permanent pentirs.

Find it in: Alpha Blue (NSFW)

Keywords: Fantastical, Light-Hearted, Pulpy, Weird

Genres: Cyberpunk, High Fantasy, Pulp, Science Fiction, Superhero

Thursday, February 25, 2021

Evolving Magic Items

Evolving Magic Items

Description: Magic items are exceedingly rare. They begin with a single ability, but gain more abilities as their wielder levels up, allowing magic items to grow with PCs, rather than having PCs find many of them. 
Find it in: Low Fantasy Gaming
Keywords: Weird, Pulpy, Dark, Heroic
Genres: Sword & Sorcery, Low Fantasy 

Pact Magic

Pact Magic

Description: Spells are replaced by relationships with spirits that have broad spheres of influence. The spirit may be called on to create any plausible effect that fits with its domain, allowing PCs to come up with inventive magical effects within a narrow scope. 
Find it in: Pacts and BladesWorld of DungeonsAer
Keywords: Rules-light, Dark, Pulpy, Weird
Genres: Sword & Sorcery, Low Fantasy, Pulp, Horror

Madness

Madness

Description: A staple of Lovecraftian Horror, madness rules can be fairly easily ported to other systems.  Some rely on a limited sanity resource, are connected to injury tables, or magical misfire effects. All add role-playing constraints and mechanical consequences. 
Find it in: Low Fantasy GamingCall of CthulhuTiny Cthulhu 
Keywords: Dark, Weird, Horror
Genres: Sword & Sorcery, Eldritch Horror, Dark Fantasy, Horror

Mighty Deeds of Arms

Mighty Deeds of Arms

Description: Combat-oriented characters may declare special effects of a combat attack, like disarming, knock back, tripping, blinding, etc., and get variable success based on a roll of a die. 
Find it in: Dungeon Crawl Classics RPG
Keywords: Weird, Fantastical, Dark, Tactical, Swashbuckling 
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Post-apocalyptic, Science Fiction, Pulp, Superhero

Roll to Recover

Roll to Recover

Description: While resting, characters make rolls to gain back health, regain lost class feature uses,  instead of automatically gaining health or abilities back; often a limited number of rolls per day. Reduces the temptation for resting after encounters and reduces the power of resting. 
Find it in: Low Fantasy Gaming 
Keywords: Weird, Fantastical, High Magic, Dark
Genres: Sword & Sorcery, High Fantasy, Western

Spell Duels

Spell Duels

Description: Usually works alongside Spell rolls, allows two Magicians to engage in a battle of wills, trying to overwhelm the other with the power of their minds until one magician breaks and the other hits with a spell. Often with weird magical crossfire. 
Find it in: Dungeon Crawl Classics RPG
Keywords: Weird, Fantastical, High Magic, Dark, Pulpy
Genres: Sword & Sorcery, High Fantasy

Spell Rolls

Spell Rolls

Description: Make a roll similar to an skill roll to cast a spell, rather than automatically succeeding. Failed roll either cause the caster to forget the spell, deplete a power source, or have a misfire. 
Find it in: Dungeon Crawl Classics RPGICRPG Core 2ethe Black HackDungeon World
Keywords: Weird, Fantastical, High Magic, Dark
Genres: Sword & Sorcery, Eldritch Horror, Low Fantasy