Showing posts with label Genre: Western. Show all posts
Showing posts with label Genre: Western. Show all posts

Friday, April 16, 2021

You, Not Your Gear

 You, Not Your Gear

Description: Characters receive less treasure, especially items that grant special abilities. Instead, they gain more regular boosts to their abilities. In its original format, players recieved 20% less treasure but gained twice as many ability score increases. 

Find it in: The Official Dungeons & Dragons blog circa 2006

Keywords: Epic, Heroic, Low-Magic, Swashbuckling

Genres: Epic Fantasy, Low Fantasy, Martial Arts, Pulp, Superhero, Sword & Sorcery, Western

Tuesday, March 9, 2021

Roll the Body

Roll the Body

Description: When a character is knocked out of commission (such as at 0hp), their status is unknown unless an ally checks on them to see if they are living or dead. At that time the character makes a single saving throw or Luck Checks to see if they are alive, at which point they can be restored to consciousness.

Find it in: Dungeon Crawl Classics RPG, Low Fantasy Gaming, Troika!

Keywords: Cinematic, Dangerous, Gritty, Pulpy, Rules-light, Tense

Genres: Crime, Low Fantasy, Pulp, Western 

Lucky Escape

Lucky Escape

Description: Used in TTRPGs that use a Luck Scores. When a party of PCs is attempting to fled a battle they make Luck Checks, if more than half the party succeeds, then the party shakes their attackers and winds up in a relatively safe location that the GM chooses. Alternatively, everyone who succeeds escapes. This removes the need for chase mechanics.

Find it in: Low Fantasy Gaming

Keywords: Cinematic, Fast-paced, Pulpy, Rules-light, Swashbuckling

Genres: Crime, Low Fantasy, Pulp, Sword & Sorcery, Western

Friday, March 5, 2021

Survival Economics

Survival Economics

Description: As well as a standard value in coin, gear is valued based on its survival utility as an abstract trade unit. Food, fuel, ammunition, medicine, tools, books, and things easily dismantled for parts have high values. Gold, jewels, luxury items are low to no value. When bartering in a survival situation compare the Trade value of what is asking for and what is offered. May be modified by Gear Quality.

Find it in: Delve 2e

Keywords: Exploration, Gritty, Survival

Genres: Sword & Sorcery, Low Fantasy, Survival Horror, Military, Western

Gear Quality

Gear Quality

Description: Equipment has a means of tracking its quality and state of Repair. As it wears down it lowers in its quality rating. Often uses Depletion Dice, and often includes Depleting Armor.

Find it in: Delve 2e, The Black Hack, Tiny Dungeon 2e

Keywords: Dangerous, Exploration, Gritty, Horrific, Tactical, Tense

Genres: Crime, Dark Fantasy, Horror, Military, Post-apocalyptic, Survival Horror, Western

Watch and Learn

Watch and Learn

Description: When a character spends an action to watch an ally perform a skill that they do not possess, they may make a test to learn it at the lowest possible level of ability. (5% in a percentile system like Warhammer Fantasy, 1 rank in D&D3e or Pathfinder) Characters must improve the skill further using standard character advancement.

Find it in: Delve 2e

Keywords: Cinematic, Exploration, Pulpy, Survival 

Genres: Crime, Dark Fantasy, Low Fantasy, Military, Pulp, Science Fiction, Survival Horror, Western

Steal the Spotlight

Steal the Spotlight

(a.k.a. "Hold my beer", Time to Shine) 

Description: Once per session, characters get to declare that they are grandstanding and showing off their ability. They gain a vastly increased dice pool or double advantage on this roll.


Keywords: Cinematic, Epic, Fast-paced, Heroic, Pulpy, Swashbuckling 

Genres: Epic Fantasy, High Fantasy, Martial Arts, Pulp, Science Fiction, Superhero, 

Sunday, February 28, 2021

Wine Recovery / For Medicinal Purposes

Wine Recovery / For Medicinal Purposes 

Description: Characters may once per day recover from a small amount injury by drinking alcohol.

Found In: Age of Conan, D&D3.5

Keywords: Pulpy, Swashbuckling 

Genres: Sword & Sorcery, Western, Martial Arts, Crime, Military 

Thursday, February 25, 2021

Carousing

Carousing

Description: Characters may spend a randomized amount of treasure to go on a bender, earning XP or other rewards. Causes a roll on a random table to describe events and the Fallout of the character's wild debauch. 
Find it in:  Ultraviolet Grasslands and the Black City, DCC HUBRIS, GLOG
Keywords: Exploration, Light-Hearted
Genres: Sword and Sorcery, Western, Post-apocalyptic

Depleting Armor

Depleting Armor

Description: Armor is subject to depletion dice or a similar mechanism to become weaker over time as it is used. 
Find it in:  the Black Hack, Shadowrun 
Keywords: Gritty, Dangerous, Dark, Survival
Genres: Sword and Sorcery, Cyberpunk, Western, Post-apocalyptic, Horror


Flashbacks

Flashbacks

Description: This system allows PCs to expend resources and risk harm to have an action occur in the past that gives the PC an advantage or potential solution in the present. Allows the PCs to dive directly into action and get the benefits of an extended planning session. 
Find it in: Blades in the Dark 
Keywords: Fast-Paced
Genres: Crime, Military, Cyberpunk, Western

Depletion Dice (Light)

Depletion Dice (Light) 

Description: Using a modification of the depletion dice, combustible light sources can be given a variable duration. 
Find it in: The Delve 2e
Keywords: Rules-Light, Fast-paced, Dark, Tense
Genres: Sword & Sorcery, Western, Low Fantasy, Post-apocalyptic, Horror 

Combat Exploits

Combat Exploits

Description: During Combat characters may declare special effects of a combat attack, like disarming, knock back, tripping, blinding, etc., and on a successful attack, a die roll may resolve this effect. More severe or permanent effects may require special Luck checks or limited resources. Missed exploits prevent further exploits against a target until players gain  new tactical advantage. 
Find it in: Low Fantasy Gaming
Keywords: Tactical, Swashbuckling, Heroic, Pulpy
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Post-apocalyptic, Science Fiction, Pulp, Superhero, Western

Roll to Recover

Roll to Recover

Description: While resting, characters make rolls to gain back health, regain lost class feature uses,  instead of automatically gaining health or abilities back; often a limited number of rolls per day. Reduces the temptation for resting after encounters and reduces the power of resting. 
Find it in: Low Fantasy Gaming 
Keywords: Weird, Fantastical, High Magic, Dark
Genres: Sword & Sorcery, High Fantasy, Western