Friday, April 16, 2021

Spellburn

Spellburn

Description: Spellcasters may perform some form of self-sacrifice to convert some of their life energy into magic. This translates into either an upgrade to the power of a magical effect, resistance to harm caused by magic or a bonus to spell rolls at the cost of ability score points, hit points or spell fatigue.

Find it in: Dungeon Crawl Classics RPG

Keywords: Dark, Fantastical, Gritty, High-Magic, Pulpy, Tense, Weird

Genres: Dark Fantasy, Low Fantasy, Superhero, Sword and Sorcery 

Spell Fatigue

Spell Fatigue

Description: When casting spells, a magician takes an amount of non-magical damage based on the level or intensity of the Spell. Excessive use of Magic can cause the spellcasters penalties or fainting. Characters may be allowed to save to resist some of the damage. It is often used in conjunction with Spell Rolls.

Find it in: Shadowrun

Keywords: Fast-paced, Tactical, Weird 

Genres: Dark Fantasy, Low Fantasy, Horror, Science Fiction, Superhero, 

Spell Points

Spell Points

A.K.A. Inner Strength Points, Psi Points

Description: Characters have a pool of magical energy that they spend to cast their spells rather than spell slots or exterior fuel for magic. These are often based on magic and replenished with rest.

Find it in: Palladium Fantasy Roleplaying Game, The Dozen Dooms, Dungeons & Dragons 3e Unearthed Arcana, AD&D2e Player's Option: Spells & Magic, Dungeons & Dragons 3.5e Psionics Rules

Keywords: Fantastical, High-Magic, Weird 

Genres: Epic Fantasy, High-Fantasy, Pulpy, Sword & Sorcery 

Free-form Magic

Free-form Magic

Description: Rather than using pre-defined spells characters describe a desired magical effect, and are assigned a level  to determine difficulty to cost, cost in energy or spell slots, etc. Often used in conjunction with Spell Rolls or Spell Points. 

Find it in: Mage: the Awakening, The Dozen Dooms, Sorcerer Alternative Class for Low Fantasy Gaming 

Keywords: Epic, Fantastical, High-Magic, Weird

Genres: Epic Fantasy, High-Fantasy, Superhero 

Metamagic Components

 Metamagic Components

Description: In lieu of the standard spell component for a magic item, a rarified and exotic item with the right resonance can give the Spell a boost to its casting time, area of effect, duration, range, or effect. For example, coffee beans harvested from a treat prevents haste from aging the target.

Find it in: Dungeons & Dragons 3e Unearthed Arcana

Keywords: Fantastical, High-Magic, Weird

Genres: Dark Fantasy, High Fantasy 

You, Not Your Gear

 You, Not Your Gear

Description: Characters receive less treasure, especially items that grant special abilities. Instead, they gain more regular boosts to their abilities. In its original format, players recieved 20% less treasure but gained twice as many ability score increases. 

Find it in: The Official Dungeons & Dragons blog circa 2006

Keywords: Epic, Heroic, Low-Magic, Swashbuckling

Genres: Epic Fantasy, Low Fantasy, Martial Arts, Pulp, Superhero, Sword & Sorcery, Western

Tuesday, March 9, 2021

Simplified Early Firearms

Simplified Early Firearms

Description: Match-, wheel-, or Flint-Lock weapons take too long to load to be reloaded in battle without a hireling to load it, thus they may be fired only once per battle unless the character also carries (potentially explosive) pre-prepared shot, wadding, and powder bundles (called "apostles.") 

Find it in: Lamentations of the Flame Princess

Keywords: Exploration, Fast-paced, Gritty, Pulpy, Rules-light, Swashbuckling 

Genres: Crime, Dark Fantasy, Pulp

Frightening Firearms

Frightening Firearms

Description: Used primarily in settings where firearms are rare and a new innovation. The sound of a firearm being discharged around creatures that are not part of a firearm-using culture can force a morale check or similar fear effect.

Find it in: Lamentations of the Flame Princess

Keywords: Dangerous, Exploration, Gritty, Tactical, Tense

Genres: Crime, Dark Fantasy, Post-apocalyptic, Pulp

Component Advancement

Component Advancement

Description: Instead of gaining entire levels at once, a character earns one component of their next level at once. For example, hit points, spell slots, re-roll pool increases, etc. are gained separately, creating a gradual power increase.

Find it in: Low Fantasy Gaming, Cypher System

Keywords: Rules-light

Genres: Any Genre

Roll the Body

Roll the Body

Description: When a character is knocked out of commission (such as at 0hp), their status is unknown unless an ally checks on them to see if they are living or dead. At that time the character makes a single saving throw or Luck Checks to see if they are alive, at which point they can be restored to consciousness.

Find it in: Dungeon Crawl Classics RPG, Low Fantasy Gaming, Troika!

Keywords: Cinematic, Dangerous, Gritty, Pulpy, Rules-light, Tense

Genres: Crime, Low Fantasy, Pulp, Western 

Choose the Unlucky

Choose the Unlucky

Description: When lacking any other tool for decision making as to which character is attacked, targeted, or hit by a trap, choose the character with the lowest current Luck Score.

Find it in: Dungeon Crawl Classics RPG

Keywords:  Fantastical, Pulpy, Rules-light, Weird

Genres: Crime, High Fantasy, Low Fantasy, Pulp, Sword & Sorcery 

Lucky Escape

Lucky Escape

Description: Used in TTRPGs that use a Luck Scores. When a party of PCs is attempting to fled a battle they make Luck Checks, if more than half the party succeeds, then the party shakes their attackers and winds up in a relatively safe location that the GM chooses. Alternatively, everyone who succeeds escapes. This removes the need for chase mechanics.

Find it in: Low Fantasy Gaming

Keywords: Cinematic, Fast-paced, Pulpy, Rules-light, Swashbuckling

Genres: Crime, Low Fantasy, Pulp, Sword & Sorcery, Western

Friday, March 5, 2021

Survival Economics

Survival Economics

Description: As well as a standard value in coin, gear is valued based on its survival utility as an abstract trade unit. Food, fuel, ammunition, medicine, tools, books, and things easily dismantled for parts have high values. Gold, jewels, luxury items are low to no value. When bartering in a survival situation compare the Trade value of what is asking for and what is offered. May be modified by Gear Quality.

Find it in: Delve 2e

Keywords: Exploration, Gritty, Survival

Genres: Sword & Sorcery, Low Fantasy, Survival Horror, Military, Western

Weapon Depletion

Weapon Depletion

Description: Through heavy use, a weapon can become damaged, weakened, or harder to use, resulting in lower accuracy or less damage until repaired. This is usually found alongside Gear Quality rules.

Find it In: Delve 2e, The Black Hack, Tiny Dungeon 2e

Keywords : Cinematic, Dangerous, Gritty, Pulpy, Survival, Tense

Genres: Dark Fantasy, Horror, Survival Horror, Sword and Sorcery 

Gear Quality

Gear Quality

Description: Equipment has a means of tracking its quality and state of Repair. As it wears down it lowers in its quality rating. Often uses Depletion Dice, and often includes Depleting Armor.

Find it in: Delve 2e, The Black Hack, Tiny Dungeon 2e

Keywords: Dangerous, Exploration, Gritty, Horrific, Tactical, Tense

Genres: Crime, Dark Fantasy, Horror, Military, Post-apocalyptic, Survival Horror, Western