Showing posts with label Dark. Show all posts
Showing posts with label Dark. Show all posts

Friday, April 16, 2021

Spellburn

Spellburn

Description: Spellcasters may perform some form of self-sacrifice to convert some of their life energy into magic. This translates into either an upgrade to the power of a magical effect, resistance to harm caused by magic or a bonus to spell rolls at the cost of ability score points, hit points or spell fatigue.

Find it in: Dungeon Crawl Classics RPG

Keywords: Dark, Fantastical, Gritty, High-Magic, Pulpy, Tense, Weird

Genres: Dark Fantasy, Low Fantasy, Superhero, Sword and Sorcery 

Spell Fatigue

Spell Fatigue

Description: When casting spells, a magician takes an amount of non-magical damage based on the level or intensity of the Spell. Excessive use of Magic can cause the spellcasters penalties or fainting. Characters may be allowed to save to resist some of the damage. It is often used in conjunction with Spell Rolls.

Find it in: Shadowrun

Keywords: Fast-paced, Tactical, Weird 

Genres: Dark Fantasy, Low Fantasy, Horror, Science Fiction, Superhero, 

Friday, March 5, 2021

Last Breath

Last Breath

Description: As a PC is dying, there is a chance, if they might not otherwise recover of bein approached by Death, a demon, or otherworldly entity in a vision, and offered a chance to return to the world of the living, but they must agree to a quest. If they fail to keep up their end of the bargain in a timely fashion, they will die and be unable to return to life again.

Find it in: Dungeon World

Keywords: Dark, Epic, Fantastical, Heroic, High Magic, Weird

Genres: Sword & Sorcery, Dark Fantasy, Eldritch Horror, Epic Fantasy, High Fantasy, Superhero

Thursday, February 25, 2021

Evolving Magic Items

Evolving Magic Items

Description: Magic items are exceedingly rare. They begin with a single ability, but gain more abilities as their wielder levels up, allowing magic items to grow with PCs, rather than having PCs find many of them. 
Find it in: Low Fantasy Gaming
Keywords: Weird, Pulpy, Dark, Heroic
Genres: Sword & Sorcery, Low Fantasy 

Pact Magic

Pact Magic

Description: Spells are replaced by relationships with spirits that have broad spheres of influence. The spirit may be called on to create any plausible effect that fits with its domain, allowing PCs to come up with inventive magical effects within a narrow scope. 
Find it in: Pacts and BladesWorld of DungeonsAer
Keywords: Rules-light, Dark, Pulpy, Weird
Genres: Sword & Sorcery, Low Fantasy, Pulp, Horror

Panic!

Panic!

Description: Characters trapped without light underground experience extreme terror that can cause confusing, trauma, or even death from the fear. 
Find it in: the Black Hack
Keywords: Dark, Horrific, Dangerous, Gritty, Survival
Genres: Sword & Sorcery, Eldritch Horror, Survival, Horror

Timed Initiative

Timed Initiative

Description: Players have a limited time to declare their action. If they do not have one to declare, they default to a defensive action.  Often used in conjunction with Simultaneous initiative. 
Find it in:  DungeoncraftDungeon World
Keywords: Dark, Gritty, Dangerous, Fast-Paced
Genres: Sword and Sorcery, Post-apocalyptic, Low Fantasy 

Simultaneous Initiative

Simultaneous Initiative

Description: Players declare their actions without establishing initiative; the GM resolves all events in a phase order as if they happened nearly simultaneously. Creates a situation where combat is realistically confusing. 
Find it in:  DungeoncraftDungeon World
Keywords: Dark, Gritty, Dangerous, Fast-Paced
Genres: Sword and Sorcery, Post-apocalyptic, Low Fantasy 

Depleting Armor

Depleting Armor

Description: Armor is subject to depletion dice or a similar mechanism to become weaker over time as it is used. 
Find it in:  the Black Hack, Shadowrun 
Keywords: Gritty, Dangerous, Dark, Survival
Genres: Sword and Sorcery, Cyberpunk, Western, Post-apocalyptic, Horror


Madness

Madness

Description: A staple of Lovecraftian Horror, madness rules can be fairly easily ported to other systems.  Some rely on a limited sanity resource, are connected to injury tables, or magical misfire effects. All add role-playing constraints and mechanical consequences. 
Find it in: Low Fantasy GamingCall of CthulhuTiny Cthulhu 
Keywords: Dark, Weird, Horror
Genres: Sword & Sorcery, Eldritch Horror, Dark Fantasy, Horror

Depletion Dice (Light)

Depletion Dice (Light) 

Description: Using a modification of the depletion dice, combustible light sources can be given a variable duration. 
Find it in: The Delve 2e
Keywords: Rules-Light, Fast-paced, Dark, Tense
Genres: Sword & Sorcery, Western, Low Fantasy, Post-apocalyptic, Horror 

Lingering Injuries and Dismemberments

Lingering Injuries and Dismemberments

Description: Once knocked out of commission in combat, a character has a chance of suffering lingering or permanent injuries that create penalties to the character or stat reductions. 
Find it in: Dungeon Crawl Classics RPG, the Black HackGLOG
Keywords: Dark, Gritty, Pulpy
Genres: Sword & Sorcery, Pulp, Military, Post-apocalyptic, Science Fiction

Mighty Deeds of Arms

Mighty Deeds of Arms

Description: Combat-oriented characters may declare special effects of a combat attack, like disarming, knock back, tripping, blinding, etc., and get variable success based on a roll of a die. 
Find it in: Dungeon Crawl Classics RPG
Keywords: Weird, Fantastical, Dark, Tactical, Swashbuckling 
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Post-apocalyptic, Science Fiction, Pulp, Superhero

Roll to Recover

Roll to Recover

Description: While resting, characters make rolls to gain back health, regain lost class feature uses,  instead of automatically gaining health or abilities back; often a limited number of rolls per day. Reduces the temptation for resting after encounters and reduces the power of resting. 
Find it in: Low Fantasy Gaming 
Keywords: Weird, Fantastical, High Magic, Dark
Genres: Sword & Sorcery, High Fantasy, Western

Spell Duels

Spell Duels

Description: Usually works alongside Spell rolls, allows two Magicians to engage in a battle of wills, trying to overwhelm the other with the power of their minds until one magician breaks and the other hits with a spell. Often with weird magical crossfire. 
Find it in: Dungeon Crawl Classics RPG
Keywords: Weird, Fantastical, High Magic, Dark, Pulpy
Genres: Sword & Sorcery, High Fantasy

Spell Rolls

Spell Rolls

Description: Make a roll similar to an skill roll to cast a spell, rather than automatically succeeding. Failed roll either cause the caster to forget the spell, deplete a power source, or have a misfire. 
Find it in: Dungeon Crawl Classics RPGICRPG Core 2ethe Black HackDungeon World
Keywords: Weird, Fantastical, High Magic, Dark
Genres: Sword & Sorcery, Eldritch Horror, Low Fantasy