Showing posts with label Genre: Low Fantasy. Show all posts
Showing posts with label Genre: Low Fantasy. Show all posts

Friday, April 16, 2021

Spellburn

Spellburn

Description: Spellcasters may perform some form of self-sacrifice to convert some of their life energy into magic. This translates into either an upgrade to the power of a magical effect, resistance to harm caused by magic or a bonus to spell rolls at the cost of ability score points, hit points or spell fatigue.

Find it in: Dungeon Crawl Classics RPG

Keywords: Dark, Fantastical, Gritty, High-Magic, Pulpy, Tense, Weird

Genres: Dark Fantasy, Low Fantasy, Superhero, Sword and Sorcery 

Spell Fatigue

Spell Fatigue

Description: When casting spells, a magician takes an amount of non-magical damage based on the level or intensity of the Spell. Excessive use of Magic can cause the spellcasters penalties or fainting. Characters may be allowed to save to resist some of the damage. It is often used in conjunction with Spell Rolls.

Find it in: Shadowrun

Keywords: Fast-paced, Tactical, Weird 

Genres: Dark Fantasy, Low Fantasy, Horror, Science Fiction, Superhero, 

You, Not Your Gear

 You, Not Your Gear

Description: Characters receive less treasure, especially items that grant special abilities. Instead, they gain more regular boosts to their abilities. In its original format, players recieved 20% less treasure but gained twice as many ability score increases. 

Find it in: The Official Dungeons & Dragons blog circa 2006

Keywords: Epic, Heroic, Low-Magic, Swashbuckling

Genres: Epic Fantasy, Low Fantasy, Martial Arts, Pulp, Superhero, Sword & Sorcery, Western

Tuesday, March 9, 2021

Roll the Body

Roll the Body

Description: When a character is knocked out of commission (such as at 0hp), their status is unknown unless an ally checks on them to see if they are living or dead. At that time the character makes a single saving throw or Luck Checks to see if they are alive, at which point they can be restored to consciousness.

Find it in: Dungeon Crawl Classics RPG, Low Fantasy Gaming, Troika!

Keywords: Cinematic, Dangerous, Gritty, Pulpy, Rules-light, Tense

Genres: Crime, Low Fantasy, Pulp, Western 

Choose the Unlucky

Choose the Unlucky

Description: When lacking any other tool for decision making as to which character is attacked, targeted, or hit by a trap, choose the character with the lowest current Luck Score.

Find it in: Dungeon Crawl Classics RPG

Keywords:  Fantastical, Pulpy, Rules-light, Weird

Genres: Crime, High Fantasy, Low Fantasy, Pulp, Sword & Sorcery 

Lucky Escape

Lucky Escape

Description: Used in TTRPGs that use a Luck Scores. When a party of PCs is attempting to fled a battle they make Luck Checks, if more than half the party succeeds, then the party shakes their attackers and winds up in a relatively safe location that the GM chooses. Alternatively, everyone who succeeds escapes. This removes the need for chase mechanics.

Find it in: Low Fantasy Gaming

Keywords: Cinematic, Fast-paced, Pulpy, Rules-light, Swashbuckling

Genres: Crime, Low Fantasy, Pulp, Sword & Sorcery, Western

Friday, March 5, 2021

Survival Economics

Survival Economics

Description: As well as a standard value in coin, gear is valued based on its survival utility as an abstract trade unit. Food, fuel, ammunition, medicine, tools, books, and things easily dismantled for parts have high values. Gold, jewels, luxury items are low to no value. When bartering in a survival situation compare the Trade value of what is asking for and what is offered. May be modified by Gear Quality.

Find it in: Delve 2e

Keywords: Exploration, Gritty, Survival

Genres: Sword & Sorcery, Low Fantasy, Survival Horror, Military, Western

Watch and Learn

Watch and Learn

Description: When a character spends an action to watch an ally perform a skill that they do not possess, they may make a test to learn it at the lowest possible level of ability. (5% in a percentile system like Warhammer Fantasy, 1 rank in D&D3e or Pathfinder) Characters must improve the skill further using standard character advancement.

Find it in: Delve 2e

Keywords: Cinematic, Exploration, Pulpy, Survival 

Genres: Crime, Dark Fantasy, Low Fantasy, Military, Pulp, Science Fiction, Survival Horror, Western

Sunday, February 28, 2021

Boosts

Boosts

Contributed by: McChuck 

Description: Characters have Boosts which passively grant bonuses to certain actions. Actively using the boost creates a much greater effect, but reduces the boost by one level. This reduction may be automatic, or determined by a dice roll. Boost levels heal with time, after resting or between play sessions.

Source: House rule, inspired by depletion rolls and Luck Scores.

Keywords: Epic, Heroic, Pulpy, Tactical

Genres: Sword & Sorcery, Epic Fantasy, High Fantasy, Low Fantasy, Martial Arts, Pulp, Superhero

Thursday, February 25, 2021

Evolving Magic Items

Evolving Magic Items

Description: Magic items are exceedingly rare. They begin with a single ability, but gain more abilities as their wielder levels up, allowing magic items to grow with PCs, rather than having PCs find many of them. 
Find it in: Low Fantasy Gaming
Keywords: Weird, Pulpy, Dark, Heroic
Genres: Sword & Sorcery, Low Fantasy 

Pact Magic

Pact Magic

Description: Spells are replaced by relationships with spirits that have broad spheres of influence. The spirit may be called on to create any plausible effect that fits with its domain, allowing PCs to come up with inventive magical effects within a narrow scope. 
Find it in: Pacts and BladesWorld of DungeonsAer
Keywords: Rules-light, Dark, Pulpy, Weird
Genres: Sword & Sorcery, Low Fantasy, Pulp, Horror

Timed Initiative

Timed Initiative

Description: Players have a limited time to declare their action. If they do not have one to declare, they default to a defensive action.  Often used in conjunction with Simultaneous initiative. 
Find it in:  DungeoncraftDungeon World
Keywords: Dark, Gritty, Dangerous, Fast-Paced
Genres: Sword and Sorcery, Post-apocalyptic, Low Fantasy 

Simultaneous Initiative

Simultaneous Initiative

Description: Players declare their actions without establishing initiative; the GM resolves all events in a phase order as if they happened nearly simultaneously. Creates a situation where combat is realistically confusing. 
Find it in:  DungeoncraftDungeon World
Keywords: Dark, Gritty, Dangerous, Fast-Paced
Genres: Sword and Sorcery, Post-apocalyptic, Low Fantasy 

Armor Points

Armor Points

Description: Used in games that use hot points, wound levels, or damage tracks, Armor adds additional damage to the total the character can take that cannot heal unless the armor is repaired. 
Find it in: Blades in the DarkTiny Dungeon 2ePacts and Blades 
Keywords: Fast-paced, Tactical, Cinematic
Genres: Crime, Military, Sword and Sorcery, Low Fantasy, Science Fiction


Rescues

Rescues

Description: A character may sacrifice their turn and a resource like luck to leap to another NPCs aid, catching them at a cliff's edge, pushing them out of the way of a car, taking a bullet for them. Etc. PC preforming the rescue may be subject to taking damage themselves. 
Find it in: Low Fantasy Gaming
Keywords: Tactical, Swashbuckling, Heroic, Pulpy
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Post-apocalyptic, Science Fiction, Pulp, Superhero, Military

Combat Exploits

Combat Exploits

Description: During Combat characters may declare special effects of a combat attack, like disarming, knock back, tripping, blinding, etc., and on a successful attack, a die roll may resolve this effect. More severe or permanent effects may require special Luck checks or limited resources. Missed exploits prevent further exploits against a target until players gain  new tactical advantage. 
Find it in: Low Fantasy Gaming
Keywords: Tactical, Swashbuckling, Heroic, Pulpy
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Post-apocalyptic, Science Fiction, Pulp, Superhero, Western

Mighty Deeds of Arms

Mighty Deeds of Arms

Description: Combat-oriented characters may declare special effects of a combat attack, like disarming, knock back, tripping, blinding, etc., and get variable success based on a roll of a die. 
Find it in: Dungeon Crawl Classics RPG
Keywords: Weird, Fantastical, Dark, Tactical, Swashbuckling 
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Post-apocalyptic, Science Fiction, Pulp, Superhero

Let the Shield be Shattered

Let the Shield be Shattered

Description: Sacrifice a shield to reduce the damage of an attack. 
Find it in: ICRPG Core 2ethe Black Hack
Keywords: Fantastical, Tactical, Heroic, Cinematic, Swashbuckling 
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Science Fiction


Spell Rolls

Spell Rolls

Description: Make a roll similar to an skill roll to cast a spell, rather than automatically succeeding. Failed roll either cause the caster to forget the spell, deplete a power source, or have a misfire. 
Find it in: Dungeon Crawl Classics RPGICRPG Core 2ethe Black HackDungeon World
Keywords: Weird, Fantastical, High Magic, Dark
Genres: Sword & Sorcery, Eldritch Horror, Low Fantasy