Showing posts with label Pulpy. Show all posts
Showing posts with label Pulpy. Show all posts

Friday, April 16, 2021

Spellburn

Spellburn

Description: Spellcasters may perform some form of self-sacrifice to convert some of their life energy into magic. This translates into either an upgrade to the power of a magical effect, resistance to harm caused by magic or a bonus to spell rolls at the cost of ability score points, hit points or spell fatigue.

Find it in: Dungeon Crawl Classics RPG

Keywords: Dark, Fantastical, Gritty, High-Magic, Pulpy, Tense, Weird

Genres: Dark Fantasy, Low Fantasy, Superhero, Sword and Sorcery 

Spell Points

Spell Points

A.K.A. Inner Strength Points, Psi Points

Description: Characters have a pool of magical energy that they spend to cast their spells rather than spell slots or exterior fuel for magic. These are often based on magic and replenished with rest.

Find it in: Palladium Fantasy Roleplaying Game, The Dozen Dooms, Dungeons & Dragons 3e Unearthed Arcana, AD&D2e Player's Option: Spells & Magic, Dungeons & Dragons 3.5e Psionics Rules

Keywords: Fantastical, High-Magic, Weird 

Genres: Epic Fantasy, High-Fantasy, Pulpy, Sword & Sorcery 

You, Not Your Gear

 You, Not Your Gear

Description: Characters receive less treasure, especially items that grant special abilities. Instead, they gain more regular boosts to their abilities. In its original format, players recieved 20% less treasure but gained twice as many ability score increases. 

Find it in: The Official Dungeons & Dragons blog circa 2006

Keywords: Epic, Heroic, Low-Magic, Swashbuckling

Genres: Epic Fantasy, Low Fantasy, Martial Arts, Pulp, Superhero, Sword & Sorcery, Western

Tuesday, March 9, 2021

Simplified Early Firearms

Simplified Early Firearms

Description: Match-, wheel-, or Flint-Lock weapons take too long to load to be reloaded in battle without a hireling to load it, thus they may be fired only once per battle unless the character also carries (potentially explosive) pre-prepared shot, wadding, and powder bundles (called "apostles.") 

Find it in: Lamentations of the Flame Princess

Keywords: Exploration, Fast-paced, Gritty, Pulpy, Rules-light, Swashbuckling 

Genres: Crime, Dark Fantasy, Pulp

Roll the Body

Roll the Body

Description: When a character is knocked out of commission (such as at 0hp), their status is unknown unless an ally checks on them to see if they are living or dead. At that time the character makes a single saving throw or Luck Checks to see if they are alive, at which point they can be restored to consciousness.

Find it in: Dungeon Crawl Classics RPG, Low Fantasy Gaming, Troika!

Keywords: Cinematic, Dangerous, Gritty, Pulpy, Rules-light, Tense

Genres: Crime, Low Fantasy, Pulp, Western 

Choose the Unlucky

Choose the Unlucky

Description: When lacking any other tool for decision making as to which character is attacked, targeted, or hit by a trap, choose the character with the lowest current Luck Score.

Find it in: Dungeon Crawl Classics RPG

Keywords:  Fantastical, Pulpy, Rules-light, Weird

Genres: Crime, High Fantasy, Low Fantasy, Pulp, Sword & Sorcery 

Lucky Escape

Lucky Escape

Description: Used in TTRPGs that use a Luck Scores. When a party of PCs is attempting to fled a battle they make Luck Checks, if more than half the party succeeds, then the party shakes their attackers and winds up in a relatively safe location that the GM chooses. Alternatively, everyone who succeeds escapes. This removes the need for chase mechanics.

Find it in: Low Fantasy Gaming

Keywords: Cinematic, Fast-paced, Pulpy, Rules-light, Swashbuckling

Genres: Crime, Low Fantasy, Pulp, Sword & Sorcery, Western

Friday, March 5, 2021

Weapon Depletion

Weapon Depletion

Description: Through heavy use, a weapon can become damaged, weakened, or harder to use, resulting in lower accuracy or less damage until repaired. This is usually found alongside Gear Quality rules.

Find it In: Delve 2e, The Black Hack, Tiny Dungeon 2e

Keywords : Cinematic, Dangerous, Gritty, Pulpy, Survival, Tense

Genres: Dark Fantasy, Horror, Survival Horror, Sword and Sorcery 

Watch and Learn

Watch and Learn

Description: When a character spends an action to watch an ally perform a skill that they do not possess, they may make a test to learn it at the lowest possible level of ability. (5% in a percentile system like Warhammer Fantasy, 1 rank in D&D3e or Pathfinder) Characters must improve the skill further using standard character advancement.

Find it in: Delve 2e

Keywords: Cinematic, Exploration, Pulpy, Survival 

Genres: Crime, Dark Fantasy, Low Fantasy, Military, Pulp, Science Fiction, Survival Horror, Western

Steal the Spotlight

Steal the Spotlight

(a.k.a. "Hold my beer", Time to Shine) 

Description: Once per session, characters get to declare that they are grandstanding and showing off their ability. They gain a vastly increased dice pool or double advantage on this roll.


Keywords: Cinematic, Epic, Fast-paced, Heroic, Pulpy, Swashbuckling 

Genres: Epic Fantasy, High Fantasy, Martial Arts, Pulp, Science Fiction, Superhero, 

Death is Not the End

Death is Not the End

Description: When a PC or important NPC dies, there is a chance that they can be resurrected.This entails rolls to check on which magic or technology was used to bring them back. Each method has drawbacks and a chance or rejection, which leads to permanent pentirs.

Find it in: Alpha Blue (NSFW)

Keywords: Fantastical, Light-Hearted, Pulpy, Weird

Genres: Cyberpunk, High Fantasy, Pulp, Science Fiction, Superhero

Sunday, February 28, 2021

Boosts

Boosts

Contributed by: McChuck 

Description: Characters have Boosts which passively grant bonuses to certain actions. Actively using the boost creates a much greater effect, but reduces the boost by one level. This reduction may be automatic, or determined by a dice roll. Boost levels heal with time, after resting or between play sessions.

Source: House rule, inspired by depletion rolls and Luck Scores.

Keywords: Epic, Heroic, Pulpy, Tactical

Genres: Sword & Sorcery, Epic Fantasy, High Fantasy, Low Fantasy, Martial Arts, Pulp, Superhero

Wine Recovery / For Medicinal Purposes

Wine Recovery / For Medicinal Purposes 

Description: Characters may once per day recover from a small amount injury by drinking alcohol.

Found In: Age of Conan, D&D3.5

Keywords: Pulpy, Swashbuckling 

Genres: Sword & Sorcery, Western, Martial Arts, Crime, Military 

Thursday, February 25, 2021

Evolving Magic Items

Evolving Magic Items

Description: Magic items are exceedingly rare. They begin with a single ability, but gain more abilities as their wielder levels up, allowing magic items to grow with PCs, rather than having PCs find many of them. 
Find it in: Low Fantasy Gaming
Keywords: Weird, Pulpy, Dark, Heroic
Genres: Sword & Sorcery, Low Fantasy 

Pact Magic

Pact Magic

Description: Spells are replaced by relationships with spirits that have broad spheres of influence. The spirit may be called on to create any plausible effect that fits with its domain, allowing PCs to come up with inventive magical effects within a narrow scope. 
Find it in: Pacts and BladesWorld of DungeonsAer
Keywords: Rules-light, Dark, Pulpy, Weird
Genres: Sword & Sorcery, Low Fantasy, Pulp, Horror

Failing Forward

Failing Forward

Description: Task resolution rolls that do not indicate success do not mean simply failure that halts forward momentum; instead it means the PCs suffer loss of equipment, injury, or discover another way to progress that creates even more obstacles. A failed roll leads to a narrative complication, not a halt to the action. 
Find it in: the Black HackPARANOIA 2017, 
Keywords: Heroic, Light-Hearted, Pulpy
Genres: High Fantasy, Epic Fantasy, Pulp, Superhero

Abstract Coin

Abstract Coin

Description: Treasure is abstracted from numbers of coin, gem, jewels, and artifacts into a Wealth statistic that a character checks against to buy items, often depleting on a failed roll. Often used in conjunction with depletion dice
Find it in: the Black HackTombpunk
Keywords: Rules-light, Epic, Pulpy
Genres: Sword & Sorcery, Epic Fantasy, Pulp, Superhero

Armor as Damage Reduction

Armor as Damage Reduction

Description: Rather than having armor make a PC harder to damage or letting them take more, armor reduces the amount of damage taken on each attack, or allows characters t soak more damage if resistance rolls are used. 
Find it in:  the Black Hack, Shadowrun, World of Darkness, Into the Odd
Keywords: Heroic, Epic, Pulpy
Genres: High Fantasy, Epic Fantasy, Science Fiction, Superhero, Pulp

Depletion Dice

Depletion Dice

Description: Instead of tracking individual items like money, rations, and ammunition, a die can be expressed as a die. Each time the resource is taxed, the die is rolled to test whether that resource has been reduced in quantity, which is represented bt replacing the die with a smaller one on a dice chain. After a d4 fails a roll to avoid depletion, the resource is lost. Offers a visual way to track resources. 
Find it in: the Black HackTiny Dungeon 2e 
Keywords: Rules-Light, Fast-paced, Cinematic, Pulpy
Genres: Any

Lingering Injuries and Dismemberments

Lingering Injuries and Dismemberments

Description: Once knocked out of commission in combat, a character has a chance of suffering lingering or permanent injuries that create penalties to the character or stat reductions. 
Find it in: Dungeon Crawl Classics RPG, the Black HackGLOG
Keywords: Dark, Gritty, Pulpy
Genres: Sword & Sorcery, Pulp, Military, Post-apocalyptic, Science Fiction